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Note: Software is listed in reverse-chronological order of date of first release. Some software may have been updated more recently.
2007 Dance Evolution (links to project page)Interactively evolve dancers to your favorite songs: Dancers in Dance Evolution are controlled by artificial neural networks that evolve interactively with NEAT. Music from any MIDI song can be input directly into the dancers' neural networks, allowing them to "hear" the rhythm and respond by making up their own moves accordingly. Dance Evolution is the winner of the Best Student Video Award at the AAAI-07 AI Video Competion. Picbreeder is a massive online experiment in collaborative interactive evolution. More than a software package, Picbreeder is actually an online service that allows you to evolve images and branch from other users' creations. You can produce high quality, high resolution art without any artistic talent or experience. HyperSharpNEAT 1.0By David B. D'Ambrosio ( This e-mail address is being protected from spam bots, you need JavaScript enabled to view it )This package is another implementation of the HyperNEAT algorithm in C#. It is a modification of the SharpNEAT package by Colin Green which is available at http://sharpneat.sourceforge.net/. This package includes the food gathering experiment described in this paper. In future versions, visualization software for both the experiments and the hypercube patterns will be included. For questions, comments, or suggestions, please email This e-mail address is being protected from spam bots, you need JavaScript enabled to view it . HyperNEAT 2.0 C++ Windows / LinuxBy Jason Gauci (
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)This HyperNEAT package contains source code and executables for the HyperNEAT method for evolving large-scale neural networks with regularities and symmetries that exploit task geometry. This package specifically includes the simple visual discrimination experiment described in this paper, in which working neural networks with millions of connections were produced. The package also comes with several sample networks (generated by connective Compositional Pattern Producing Networks, i.e. connective CPPNs) included from that experiment We encourage you to build new experiments with HyperNEAT. Version 2.0 (April 2008) contains the checkers experiments mentioned in this paper . Additional information will be available at Jason Gauci's HyperNEAT support site. For questions, comments, or suggestions, please email This e-mail address is being protected from spam bots, you need JavaScript enabled to view it . NEAT Particles 2.0By Erin Hastings (
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)NEAT Particles is an interactive content generation tool that uses interactive evolution of NEAT neural networks to evolve a wide variety of particle systems for video games or other media. It is a demonstration of the potential for evolution to drive practical content generation for real-world applications.
A complete description of this work and its results is available in this publication. For questions, comments, or suggestions, please email This e-mail address is being protected from spam bots, you need JavaScript enabled to view it .
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| Last Updated ( Sunday, 20 April 2008 ) |


